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Life on the Sea Lynx's maiden voyage

posted by Inaya

Inaya
Posts: 80
Life on the Sea Lynx's maiden voyage 1 of 3
Aug. 20, 2025, 9:46 p.m.

So I thought I'd write up a little something to give everybody some idea of daily life aboard the Sea Lynx, at least under Captain Inaya for this first voyage! This is just to give some background support for your RP, and not to dictate anyone's play. Obviously we're not here to RP out some of the more boring chores and aspects of life at sea, so if you are on the crew, you're of course under no obligation to spend your time online "working." For passengers, this is just flavour!

There's always a ranking officer on deck, who's in charge of keeping the ship on course and giving instructions to the crew. They're also responsible for discipline, if needed. Most of the time, it's either Inaya or Wasi or Grandmother (as Inaya refers to her) Angold, with Inaya taking the majority of the evening, night, and the early mornings, and Wasi the majority of the daytimes.

Most of the crew, with the notable exceptions of the captain, first mate, navigator, helmsman, and the cook, are assigned work shifts and watches. A ship needs to be sailed around the clock, and there's no autopilot button for night-time, so having shifts is essential. Work shifts are longer, and involve sailing and ship chores, whereas watches are shorter periods of time during which you're expected to stay at a post and watch the sea, the sky, the horizon for changes or danger.

Crewmembers, please feel free to RP your shifts as you like! Your work can be conveniently off-screen according to the needs of your OOC schedule. Nobody is actually going to be given specific assignments or anything, this is all just background information that you can use to support RP if that's helpful for you.

Each day's official start is at dawn (5am-ish), the hour of promise, with time allowed for prayers so long as there isn't a storm (Inaya's a good Azadi, it seems, and can be seen sitting on the quarterdeck praying in the grey dawn each day). Even though shifts overlap each other, and some crew might be in the middle of a shift or finishing theirs at this time, it's still the "beginning" of the new day!

During shifts, crew are responsible primarily for sailing the ship, meaning they follow officers' instructions to change the configuration, angle, and area of the sails and the spars in order to best catch the prevailing winds. Since the winds change frequently, and are not always blowing in the direction we want to travel, this is the biggest and most constant job of a sailor, and will take up most of your on-duty time. When the ship can sail on without changes for a time, chores are assigned. These can be almost anything... examples include, but are not limited to:

- swabbing the deck (no one is exempt from deck swabbing, except Grandmother Angold, by Captain's decree)
- going below to the bilge to check for leaks (the Sea Lynx is new, and her boards are getting accustomed to constant immersion in seawater and the stresses of sailing - even though she's well built, the settling process often involves small leaks springing up as the wood adjusts) and to pack any gaps with oakum and tar
- helping out in the galley, scrubbing pots and pans and dishes or chopping ingredients to prepare the next meal
- pumping the bilge
- sweeping the decks below and generally keeping things clean
- splicing rope and repairing sails
- picking oakum
- tarring rigging
- applying grease to the masts
- sanding rough spots in the decks, or occasionally sanding the entire deck (holystoning)
- polishing brass fittings around the ship
- even the dreaded head-scrubbing is part of the crew's job. Inaya uses it as punishment, naturally. Didn't do your job properly last shift? Gave an officer cheek? Go scrub the head.
 

The watch necessitates three people at a time (atop the mast, quarterdeck, and forecastle) to constantly scan the sea and the horizon. Although it might seem appealingly easy, this job is somewhat difficult, mostly because people tend to lose focus or fall asleep when they're staring at the sea for long periods (especially in the dark!). And anyone who falls asleep during their watch definitely gets punished. Watchmen are expected to report anything they see of note, but must call out if they see other ships, rocks or land, mist ahead (or anywhere nearby or unexpected), shifting currents, and unusual activity in the water. Some sailors think having three watchers at a time is a bit silly - it's overkill, there's nothing to see, so why should three people watch nothing? But that's what Captain demands.

In these early days, Inaya has been very particular, even fussy, about changing around the configurations of the sails and spars, sending the crew aloft regularly to make sometimes-minute changes to the amount of play in the rigging and sails, or to the exact angles of the spars. Some of the crew grumble about being made to do so much work when it seems to make no difference at all. Especially so since the Sea Lynx is having to tack almost all the way so far, against a near-constant south wind, making more work for everyone already.

Regarding training: I apologise for not having set up a formal training event, I had meant to but I came down with a nasty illness the first week of our voyage and just haven't been able to make it happen. Training for junior crewmembers is sort of assumed to be mostly happening on the job, with inexperienced crewmembers being paired up each day with a salty sailor, but as far as code teaching, I am always happy to do a session, whether arranged formally or on the spot, so just let me know if that's something you need!

Hopefully this helps give just a little bit of orientation for everybody... but feel free to ask questions if there's anything not covered that you'd like to know, and I'm sure between myself and Mistsparrow (praise be to their sparrowy name) we can cover it! 😁

Aug. 20, 2025, 9:46 p.m.
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Marwa
Posts: 85
Re: Life on the Sea Lynx's maiden voyage 2 of 3
Aug. 21, 2025, 12:06 a.m.

This is an awesome rundown, pof Inaya! Thank you for writing this up. And I am sure you and Mistsparrow are juggling a lot with all the in-game developments, so thank you both so much for your time and energy!

Aug. 21, 2025, 12:06 a.m.
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Mistsparrow
Posts: 165
Room, Board, and Pay 3 of 3
Aug. 21, 2025, 9:30 a.m.

This seemed like a good place to add a little information on what crew and passengers receive for their livelihood while sailing on the Sea Lynx!

Room & Passage

Everyone should already be aware that they were allowed free passage on the ship, with no need to pay their way either with money or labor. Both crew and passengers receive accommodations free of charge, and with this being the case, passengers on this voyage don't even have to worry about selecting a room appropriate to their means or status. 

There are (perhaps not too shockingly) not very many passengers on this very first voyage through the great unknown, and most of them consist of people from the Caliphate going home, along with a bare handful of curious and adventurous others, and a few factors for St. Loomis's merchants. But overall the passenger population is pretty small this time around.

Crew accommodations are chiefly in the shared bunkroom (actually more of a hammockroom :D ), except for separate cabins for officer-level positions. Even these are generally at least two people to a room, with the sole exception of the captain who has a whole nice cabin all to herself.

Food & Drink

Everyone receives a basic ration for each day, passengers and crew alike. This consists of two meals per day, constituted according to the pleasure of the cook. Generally these are a mix of stews, porridge, salted meat (beef or pork), bread, lentils, and some dried or pickled vegetables. Ale and water are the main drink available.

Since crew need to keep up their strength and stay healthy, they receive some extra rations in the form of shipbiscuit, extra salted meat, a tiny bit of oatmeal every now and then, and a clove of garlic.

The menu in the mess is there to offer an extra meal or a bit of a treat for those who have the coin to spare on it, but nobody is going to go hungry on the Sea Lynx unless the stores themselves run out.

Pay

Nobody receives any pay while actually working the ship. Their compensation during this time is in room, board, and the fact that they get to help themselves get home again and/or save their homeland. They are scheduled to receive a small payout when they dock, based on their rank and duties, but the exact amount of this hasn't been announced.

Most of the Ruveran crew aren't going to be too fussed by this, as they're accustomed to living in a cash-poor society and personally leading a close-to-subsistence lifestyle where they mostly just expect to have a living for themselves, with something extra to help their families -- they have no expectation of accumulating a lot of money and possessions and being rich one day. Folks from the Sirdabi Caliphate, with its far more sophisticated economy and much more commercial and acquisitive mindset, might be somewhat more irked, at least if they came from relatively prosperous families.

But hey, at least they're going home and leaving all this horrific barbarism behind, right???

Aug. 21, 2025, 9:30 a.m.
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