Help Topic: Journey

Category: Navigation -- This command cannot be used in combat.



Journeys can add a great deal to a story. If you remember the Hero's Journey
type of narrative arc, you know that the journey is just as important as the
destination in terms of character development.

Because Avaria is a story-focused game, we've made the choice for journeys to
take a half-realistic amount of time. We recommend making journeys with other
characters, so that you can interact easily while traveling to another land.

There are different kinds of journeys one might undertake. You might travel
with a caravan, or on a ship, or alone. Most of the time if you travel in a
group, you will not be the leader of the journey, and so you can simply go
along with it. Every day, the journey will move on, and you will receive
plot notes about important journey-related updates.

If you are the captain of a ship, you will have a map in your quarters that
will allow you to adapt the route and check the status of the journey.

Usage:
journey
plan route <erase / possibilities>
plan route add <destination>
journey resupply estimate
journey resupply <amount of weeks>
journey coffers
journey coffers add <amount>

If you are the leader of a caravan, your caravan will move between zone
outskirt journey outposts, and at the beginning of the journey you will need
to form the caravan, and disband it at the end unless you want to keep it
around for continued travel soon.

Usage:
caravan
form caravan (with <optional supplies, people, coins in integers>)
caravan add <person, supply item, or coins>
caravan remove <person, supply item, or coins>
caravan stop
caravan go <location>
caravan speed <snail|plodding|slowormal|fast|rushed|breakneck>
hire caravan guide
leave caravan
disband caravan

If you hire a guide for your caravan, it will come with an automatically-setup
tent and firepit, as well as a NPC that will provide some protection against
wild animals and other calamities.

Any traveller who is part of the caravan can add to the caravan, but only
the leader can remove things.

As a ship captain or caravan leader, you may need to resupply or face
failure and tragedy! Various illnesses might overtake your crew, your ship
may wreck, or your caravan stall on the road. It's a good idea to stay
properly supplied. Short journeys of just a few days aren't anything to
stress over, but a very long journey that spans months can be a serious
concern.

To check the cost of resupplying, you can check with the journey resupply
estimate command. You'll need coin in the coffers in order to pay for
supplies.


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