Changelog

03/29/2024


* Ruveran mint is now harvestable in Ensor.
* Lentils, mustard, pepper, vinegar, and marjoram added as general ingredients. The farm stand at the St Loomis markets has been stocked.
* Pickle added to general recipes.
* Shawarma and baklava added to generic Sirdabi recipes.
* Attempting to deposit money in a nonexistent bank account no longer gives an error.
* The gambling parlor in Keely's Saloon now has some furniture and a hearth.
* Fixed issue with wagerers not getting back their base wager.
* Fixed bug with gradual weather messages showing indoors.
* Fixed infinite money glitch with bank, thanks to pof Fadila's urgent reporting.
* CHECK LODGING should work again, and will also tell you how much you can expect to pay for the lodging.
* It's now possible to wield very low-weight items with any sort of strength.
* There is a new CONFIG option -- language_tags -- that will make language tags show all the time, and the 'analyze' ability has been dropped to basic literacy level (with the caveat that being able to analyze more specific details in the future may be gated behind higher education skill). The 'glue' ability is also dropped to level 1 education skill.


03/28/2024


* Couriers putting things down outside inn rooms should be fixed again.
* Passive abilities added to Shady Arts.
* Survey to reveal more information about locations and zones depending on some traits.
* The St Loomis Bank should work properly now (it was missing the teller).
* Some more jobs have been added, along with a staff command to list all jobs that exist.
* The bookie in Keely's Saloon will now speak Ruvic.
* Pitfighters should begin with far more durable clothing.
* Low blows in the ring are now considered dishonorable and people will boo about it if you win. If 'dirty fighting' is against the rules in an establishment, injuries to your opponent's groin will cause you to be disqualified even if you win.
* Patched the old vicinities that were causing int/str errors.
* Hid error printing for jobs that have no errands.
* If you apply for a job and want to use dissembling as a fallback to lie about how well you can perform the job, you can use the FAKE APPLY command. This way job applications no longer automatically assume that if you fail the initial roll, you want to dissemble.


03/27/2024


* Fixed a bug with selling freshly-caught fish.
* Fixed a possible bug with fight clubs malfunctioning if a brawler died in the past.
* Added cherry trees and the influence of cherry bark tea to cold-weather illnesses.


03/26/2024


* Fixed a bug involving wounds with 0 damage.


03/25/2024


* Cold weather illnesses are now only encountered and extended if a constitution check gets failed. Also, being near a fire should now properly decrease their length of duration.
* When you hear people speak a language you don't know at all, you won't see the name of the language.


03/24/2024


* Rattling a door that is too heavy to open normally will no longer jolt that door open!
* You can now develop illnesses if out in the cold while not dressed adequately.


03/23/2024


* Phase information has been changed to adapt to the new alpha location.
* You can no longer lay out objects to dehydrate (herbalism ability) in watery rooms, or in wet weather.


03/22/2024


* Weight for wielded items has been reworked: it will now be more difficult to single-handedly wield a heavy weapon, and wielding a weapon takes more strength than simply holding it.
* Demographics should work again.
* Fixed looking into things that are closed. You can also no longer put stuff inside closed containers.
* Character generation sword weights decreased slightly: if you have a medium sword or great sword and want the weight decreased, please put in a petition!
* If you drop a lit torch in water, it should go out. But you can also put a torch or lantern on a table, and it should not go out now, still able to light the room.
* It is possible to light a torch from another torch.


03/21/2024


* Tell-ception should no longer be possible inside of a tellmote.
* The disintegration of rotten items into dust now takes a bit longer.
* More dice rolls hidden regarding sensitive things like stealth and tells.
* People should be unable to look at their own eyes now.
* Hidden characters shouldn't cause movement delays now.


03/20/2024


* Some building menu bugs fixed, you can look at tools that don't have descriptions, and you can put people down at places that accommodate them even if just barely.
* Dead animals hopefully shouldn't react anymore...
* If someone accidentally leaves out an OOCMail subject, it will be added in as 'No Subject'. '
* It's possible to see vandalism on a ship's map.
* WHERE reformatted slightly (more space for people).
* You can CONFIG a setting (available) in order to show yourself on where, even in a private location.


03/19/2024


* Handful of bug-fixes, including looking at an empty page, looking at someone with an adverb from their sdesc, wounds trying to progress when uninjured, and tracebacks for investing Presence in a character who's not logged in.
* Sea bass should be catchable now.
* Stealth checks no longer broadcast to the person who might have a chance to see the stealth.
* The story catch-up information for newly-joining players has been updated.
* Memento memories will show in logs.
* The WHO list will no longer show people in locations for PCs -- it shows only a list of how many people are online. WHERE has been reformatted better for screenreaders but otherwise unchanged; it should be what people can use to see PCs in public locations in their area.
* Sleep avatars should no longer cost you roundtime when you approach their vicinity.
* Tightened up dice rolling messages, and hid tell-related dice results for even those with combat_ooc enabled.


03/17/2024


* It's no longer possible to roll a zero for a stat point. The roll/check help fice has also been supplied with some better documentation of the command. Further, all of your rolls will now be echoed privately to you if you have the combat_ooc setting enabled. Rolling without a difficulty set will also give an indicator of whether that is a good roll or not.
* Fixed some issues with ship reorientation and the way that cached data operates on travel messages regarding the weather right after a ship changes zones.


03/16/2024


* Fixed an issue with organizational guards blocking non-door exits.
* Fixed the bug where throwing heavy things nets you mortally-shattering injuries.
* If you DROP something 'in' or 'on' a steep downward exit, it will fall to the room below, and so you no longer need to use strength to throw heavy things down holes.


03/15/2024


* Sea legs checks will now happen at varying difficulties in different turns of bad weather.
* Fixed climbing bug with run counter not ending.


03/14/2024


* You can LEAN on people again.
* It is now possible to mount PCs or NPCs for pick-a-pack rides. This should help with aiding others in climbing, but as it's a pretty new feature, please report any wonkiness.
* PC reputation has been made slightly more robust, with initial NPC reactions built in.
* Seagulls and crows added. Seagulls especially have very cool attacks, thanks to pof Ariziya.
* Animals posing for their random movements should no longer show as emotes.


03/13/2024


* Leek seeds should be properly loadable.
* The 'teach language' ability should work now.
* NPC login/logout should now display proper emotes.
* Did some work on following with the movement delay, to try to make it less clunky. Followers will now follow regardless of what vicinity they're at.
* Damage to the head will no longer cause stat debuffs if it is not severe damage.
* Stat debuffs (and buffs) should no longer double up (or quadruple) when they're not supposed to.


03/12/2024


* ROLL should work now with either '+' or 'and', as intended.
* The following bug should be fixed now.


03/11/2024


* New chores added: slush sail, slush mast, holystone, and pack crack.
* Items that are read will now display in your character logs.


03/10/2024


* It's no longer possible to harvest '0' of an existing object while butchering.
* While it's still possible to lose followers by standing next to an exit and then moving through it, losing chasers will be more difficult. That's because chasers will now always try to pursue you when you approach a new vicinity.
* There shouldn't be issues with climbing exits and the movement delay anymore.
* So long as a skill is not a magical skill, and you already have 1 skill point in it, you should be able to practice it at any time using the LEARN command.
* Global search function has been changed for characters to be able to find other characters through recognized names (I thought this was fixed, but it wasn't yet -- if more bugs occur, it may still not be).
* Presence levels have been adjusted so that 35 will actually bump you up a level, instead of 36. That threshold thing was too confusing.
* Soulless husks of characters should no longer appear in the OOCMail list.
* Plot notes should no longer strip the word 'to' all throughout the plot note, and you should be able to send plot notes to people using the names you recognize them as.
* People should no longer be able to see stuff happening in other rooms while asleep, even if they were watching that direction.
* Whispers in another room that you are watching should now correctly register as distance.
* Fixed picking oakum (and gloves or gauntlets should properly protect your hands, though these garments will get somewhat worn), and made old rope spawn time more than twice as fast.


03/09/2024


* Secret magic things added.