Changelog

04/03/2024


* Fixed some ferry timing.
* Couriers should do a better job at delivering items to people directly now, including NPCs.
* If you send an NPC a letter or a verbal courier message, an automatic query is put into the system.


04/02/2024


* Newly-made garments should now be 'garments' for the purposes of selling at tailors' shops.
* Couriers hopefully delivering things properly to inn rooms now.
* Bread should now be bread (at least, freshly-baked versions).
* The STOP command now takes a possible custom emote when used in a fight.
* Some more tweaks to NPC fighting intelligence, hopefully keeping brawlers in a fighting pit from trying to call the law on their opponents if they get hit first, and also hopefully allowing them to yield.
* Charcoal made through herbalism should now stack with better wording.
* Time-offset bug should be fixed for gossip now.
* Soft things will no longer cause damage when dropped on your feet, including other brawlers.
* If you are 'recovering from illness', you can no longer contact another cold on top of that.
* The starting cook's kit now includes tongs and a saucecup.
* Tables at Keely's now codedly exist.
* Thoroughly 'cleansed' the current roster of pitfighters, and hopefully now none of them will throw any pitfight-clogging errors.


04/01/2024


* You can now sit on the wall of the fountain in the square, without always falling with a splash.
* Wild leeks are now distinguishable from cultivated leeks.
* You can now set work effort as part of lifestyle, with the command LIFESTYLE WORK . Job payroll will now check a dice roll for the work that could result in docked pay, a pay bonus, or termination. (These rolls will not be able to be faked.)


03/31/2024


* There's a foraging shop in the St Loomis market square.
* Wild carrots now technically have roots to harvest, but it's not the right season for them.


03/30/2024


* Added cultivated onions to the plant dictionary.
* Marsh environment type added, with wild celery forageable in Ensor -- but there are no marshes around St Loomis, so that's unhelpful to anybody!
* When you sell something, you shouldn't be burdened by its weight anymore.
* Butchered animals giving what appears to be other animals' meat has been fixed... hopefully.
* Sheep added as an animal.
* New jobs available at the slaughterhouse in St Loomis.
* Seeds gained in character generation are now properly plant-able.
* Fixed bug with attempting to grapple in combat (fixed some other issues in NPC fighting intelligence too).
* The pickle recipe should no longer give a traceback.
* You can no longer squeeze through uncramped exits.
* Any freshly-discovered or bought onions will now be considered vegetables in addition to being aromatics.
* Secret magic stuff.


03/29/2024


* Ruveran mint is now harvestable in Ensor.
* Lentils, mustard, pepper, vinegar, and marjoram added as general ingredients. The farm stand at the St Loomis markets has been stocked.
* Pickle added to general recipes.
* Shawarma and baklava added to generic Sirdabi recipes.
* Attempting to deposit money in a nonexistent bank account no longer gives an error.
* The gambling parlor in Keely's Saloon now has some furniture and a hearth.
* Fixed issue with wagerers not getting back their base wager.
* Fixed bug with gradual weather messages showing indoors.
* Fixed infinite money glitch with bank, thanks to pof Fadila's urgent reporting.
* CHECK LODGING should work again, and will also tell you how much you can expect to pay for the lodging.
* It's now possible to wield very low-weight items with any sort of strength.
* There is a new CONFIG option -- language_tags -- that will make language tags show all the time, and the 'analyze' ability has been dropped to basic literacy level (with the caveat that being able to analyze more specific details in the future may be gated behind higher education skill). The 'glue' ability is also dropped to level 1 education skill.


03/28/2024


* Couriers putting things down outside inn rooms should be fixed again.
* Passive abilities added to Shady Arts.
* Survey to reveal more information about locations and zones depending on some traits.
* The St Loomis Bank should work properly now (it was missing the teller).
* Some more jobs have been added, along with a staff command to list all jobs that exist.
* The bookie in Keely's Saloon will now speak Ruvic.
* Pitfighters should begin with far more durable clothing.
* Low blows in the ring are now considered dishonorable and people will boo about it if you win. If 'dirty fighting' is against the rules in an establishment, injuries to your opponent's groin will cause you to be disqualified even if you win.
* Patched the old vicinities that were causing int/str errors.
* Hid error printing for jobs that have no errands.
* If you apply for a job and want to use dissembling as a fallback to lie about how well you can perform the job, you can use the FAKE APPLY command. This way job applications no longer automatically assume that if you fail the initial roll, you want to dissemble.


03/27/2024


* Fixed a bug with selling freshly-caught fish.
* Fixed a possible bug with fight clubs malfunctioning if a brawler died in the past.
* Added cherry trees and the influence of cherry bark tea to cold-weather illnesses.


03/26/2024


* Fixed a bug involving wounds with 0 damage.


03/25/2024


* Cold weather illnesses are now only encountered and extended if a constitution check gets failed. Also, being near a fire should now properly decrease their length of duration.
* When you hear people speak a language you don't know at all, you won't see the name of the language.


03/24/2024


* Rattling a door that is too heavy to open normally will no longer jolt that door open!
* You can now develop illnesses if out in the cold while not dressed adequately.


03/23/2024


* Phase information has been changed to adapt to the new alpha location.
* You can no longer lay out objects to dehydrate (herbalism ability) in watery rooms, or in wet weather.


03/22/2024


* Weight for wielded items has been reworked: it will now be more difficult to single-handedly wield a heavy weapon, and wielding a weapon takes more strength than simply holding it.
* Demographics should work again.
* Fixed looking into things that are closed. You can also no longer put stuff inside closed containers.
* Character generation sword weights decreased slightly: if you have a medium sword or great sword and want the weight decreased, please put in a petition!
* If you drop a lit torch in water, it should go out. But you can also put a torch or lantern on a table, and it should not go out now, still able to light the room.
* It is possible to light a torch from another torch.


03/21/2024


* Tell-ception should no longer be possible inside of a tellmote.
* The disintegration of rotten items into dust now takes a bit longer.
* More dice rolls hidden regarding sensitive things like stealth and tells.
* People should be unable to look at their own eyes now.
* Hidden characters shouldn't cause movement delays now.


03/20/2024


* Some building menu bugs fixed, you can look at tools that don't have descriptions, and you can put people down at places that accommodate them even if just barely.
* Dead animals hopefully shouldn't react anymore...
* If someone accidentally leaves out an OOCMail subject, it will be added in as 'No Subject'. '
* It's possible to see vandalism on a ship's map.
* WHERE reformatted slightly (more space for people).
* You can CONFIG a setting (available) in order to show yourself on where, even in a private location.


03/19/2024


* Handful of bug-fixes, including looking at an empty page, looking at someone with an adverb from their sdesc, wounds trying to progress when uninjured, and tracebacks for investing Presence in a character who's not logged in.
* Sea bass should be catchable now.
* Stealth checks no longer broadcast to the person who might have a chance to see the stealth.
* The story catch-up information for newly-joining players has been updated.
* Memento memories will show in logs.
* The WHO list will no longer show people in locations for PCs -- it shows only a list of how many people are online. WHERE has been reformatted better for screenreaders but otherwise unchanged; it should be what people can use to see PCs in public locations in their area.
* Sleep avatars should no longer cost you roundtime when you approach their vicinity.
* Tightened up dice rolling messages, and hid tell-related dice results for even those with combat_ooc enabled.


03/17/2024


* It's no longer possible to roll a zero for a stat point. The roll/check help fice has also been supplied with some better documentation of the command. Further, all of your rolls will now be echoed privately to you if you have the combat_ooc setting enabled. Rolling without a difficulty set will also give an indicator of whether that is a good roll or not.
* Fixed some issues with ship reorientation and the way that cached data operates on travel messages regarding the weather right after a ship changes zones.


03/16/2024


* Fixed an issue with organizational guards blocking non-door exits.
* Fixed the bug where throwing heavy things nets you mortally-shattering injuries.
* If you DROP something 'in' or 'on' a steep downward exit, it will fall to the room below, and so you no longer need to use strength to throw heavy things down holes.


03/15/2024


* Sea legs checks will now happen at varying difficulties in different turns of bad weather.
* Fixed climbing bug with run counter not ending.


03/14/2024


* You can LEAN on people again.
* It is now possible to mount PCs or NPCs for pick-a-pack rides. This should help with aiding others in climbing, but as it's a pretty new feature, please report any wonkiness.
* PC reputation has been made slightly more robust, with initial NPC reactions built in.
* Seagulls and crows added. Seagulls especially have very cool attacks, thanks to pof Ariziya.
* Animals posing for their random movements should no longer show as emotes.