I'm a doofus who messed up the punctuation in the development changelog and made it eat all my entries, BUT, most of them had to do with Omrazir so I am posting them here. 
- There are now several new environments for Omrazir and the greater Omrazir area. These include: Cropland, Park, Urban Planting, and a split of the Oasis type into regular (natural) Oasis and Cultivated Oasis.
- New trees have been added: orange, blood orange, lime, musk willow, and weeping willow. The two willows replace the Ruveran willow that was in Omrazir before, and can likewise have their bark harvested to make tea with.
- There are also some other new plants: Stormbreak sage for Rocky and Plains environments, ramblewort for Beach and City of Omrazir environments, anklebiter for Desert environments, and alfalfa for Cropland environments.
- Several new forageable items have been added, including new stick and clay types.
There is some other more minor stuff as well, which hopefully I did not break. >.>
The new environments are in a way the biggest thing, as this will help refine where plant resources are located within the city. No more giant ancient trees standing in the middle the wharf! (I hope) However it will take some time to correctly tag all the rooms, so I'll be working on this for a little while.
Also, yes, I have been working on the Sidi Mircasset Oasis for some time, but have been sidetracked by other things and haven't gotten any of it in-game yet. But it's in the works!